WIS + 2.
MaxSP + 2% and increases heal effectiveness by 2% per 20 base WIS of the user.
If the enchanted equipment is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 1% per 20 base WIS.
If the enchanted equipment is grade C, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
If the enchanted equipment is grade B, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 20 base WIS.
If the enchanted equipment is grade A, additional MaxSP + 2% and H.Plus + 1 per 20 base WIS.
Scripts
WIS +2
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by 2 * temp2%
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by 1 * temp2%
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by 2 * temp2%
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by 2 * temp2%
Max SP +0%
Heal Plus +0