MaxSP + 1% and increases heal effectiveness by 3% per 15 base WIS of the user.
If the enchanted armor is grade D, additional MaxSP + 1% and increases heal effectiveness by additional 2% per 15 base WIS.
If the enchanted armor is grade C, additional MaxSP + 1%, increases heal effectiveness by additional 2% and increases SP recovery rate by 1% per 15 base WIS.
If the enchanted armor is grade B, additional MaxSP + 1%, H.Plus + 1 and increases SP recovery rate by additional 2% per 15 base WIS.
If the enchanted armor is grade A, additional MaxSP + 2% and additional H.Plus + 2 per 15 base WIS.
Scripts
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by $0 * 3%
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by $0 * 2%
Max SP +0%
Increases the effect of the Heal, Sanctuary, and Potion Pitcher skills by $0 * 2%
SP Recovery +0%
Max SP +0%
Heal Plus +0
SP Recovery +0%
Max SP +0%
Heal Plus +0